﻿// /*
// Created by Darsan
// */

using System.Collections;
using UnityEngine;

public class Splash : MonoBehaviour
{

    private void Start()
    {
        //if (!AdsManager.HaveSetupConsent)
        //{
        //    SharedUIManager.ConsentPanel.Show();
        //    yield return new WaitUntil(() => AdsManager.HaveSetupConsent);
        //}

        MyGame.GameManager.LoadScene("Menu");
    }
}